Lytro Immerge – The World’s First Light Field Solution for Cinematic VR

November 6th, 2015
Lytro Immerge - The World's First Light Field Solution for Cinematic VR

The idea of capturing light rays instead of a flat image is an interesting concept. This will allow users  to change things like focal range in post. Lytro have taken it a step further and developed Lytro Immerge – the world’s first light field solution for cinematic VR.

Lytro burst onto the scene three years ago with its first light-field camera. The company’s imaging technology has always been groundbreaking. They brought still cameras onto the market that allow you to capture a shot, then in post let you decide where to focus and how to adjust the depth-of-field. The usual cameraman’s term “fix it in post” can now be applied to things that were never before possible in still photography and now cinematography. However, Lytro’s first two cameras were far from good. Its recent Lytro Illum looked like a DSLR with a hefty pricetage of $1600, but could neither capture great image quality, nor could it shoot video, despite its innovative refocusing technology.

light-passing

Lytro captures Light rays instead of a flat image

A Lytro camera that shot video was inevitable. Lytro has set its sights on capturing VR video, and the company is announcing a new end-to-end system that could radically change the possibilities for VR viewers and filmmakers alike.

The Lytro Immerge system has been in development for about a year and a half. It’s the first Lytro product intended for professional video production.

 

In an interview between Wired and Lytro CEO Jason Rosenthal, Rosenthal says the sensors and the system were designed completely from scratch. Its centrepiece is the Immerge camera, a five-ring globe that captures what Lytro is calling a “light-field volume.” Unlike existing VR camera rigs, which capture a static 360-degree image, the Immerge camera will let you move around within the scene.

litro

“Imagine a camera staying stationary, but being able to move your head around and getting further and closer away from an object in a scene,” Rosenthal explains. “Having the reflection and the light rays adjusting accordingly. What the light field volume represents is, we’re densely capturing all the rays in a given geometric volume, and then we’ve built software that lets us play back those rays at very high frame rates and at high resolution. It gives you the perfect recreation of the actual world you’re capturing.”

That capability alone is a mind-boggling leap for VR filmmaking, and the Immerge announcement is timed well in preparation for the next generation of VR hardware. Positional-tracking headsets such as the Oculus Rift and Sony PlayStation VR are all slated for release next year. The Lytro’s video will be compatible with all those platforms.

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Lytro intends Immerge to be an end-to-end workflow system. In order to save the amounts of high-speed, high-resolution data, Lytro developed their own server. Each holds about an hour of 360-degree light-field video. It is designed to work with production tools like Nuke, Final Cut Pro, Adobe Premiere, and Avid Media Composer. There will be plug-ins for those programs and other industry-standard software that support importing and working with Immerge video.

What is exciting about the future of this technology is the ability to refocus within a scene based on a headset’s eye-tracking, instantaneous 3D-modeling, and realistically blending CG content with live video.

“We’re capturing all the depth and the 3D geometry of the real world, so compositing computer-generated objects into that with the right depth and the right shading and shadows and lighting, that all becomes much easier than it’s ever been before,” Rosenthal explains. “Imagine a video game where instead of having the weird motion-captured, CG-rendered people, you can actually have photo-realistic people. That starts to become possible.”

The Lytro will be available in the second half of 2016 for a couple hundred thousand dollars. Obviously these are numbers that are out of reach for most professionals, however rental plans are being drafted, which will allow you to have it for a mere couple of thousand dollars a day.

For more information, visit Lytro’s website.

What do you think of this new VR capturing Technology? Would you like to try and use Lytro Immerge on your set? Let us know in the comments below.

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Ronald VonkDan ValicekOnsetoffline | Lytro Immerge – the World’s First Light Field Solution for Cinematic Vr Recent comment authors
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Ronald Vonk
Ronald Vonk
GuestNovember 6th, 2015

Very interesting concept! Though pretty far off I’ll guess.

Anthony browning
MemberNovember 6th, 2015

Not really sure who this is for? Professionals? Consumers?

Anthony browning
MemberNovember 6th, 2015

Im assuming it will be out of the price range for a lot of shooters?

Dan Valicek
Ronald Vonk
Ronald Vonk
GuestNovember 8th, 2015

This and other cameras like it are tools for creating something new. And yes indeed it might be more like a videogame than a movie. In videogames there has already been a shift in where you don’t have as many ‘passive’ cinematic scenes anymore, but the story taking place around your in-game character while you play. I think you need the best of these two different media for this. Plus why state (the author) that you need human beings to experience empathy? Bambi did just fine.

Next to all that, VR will in the beginning probably be popular for putting you into a place to experience it for a while, like sitting on a beach or mountaintop. That already works really well with current prototypes, and a camera like this would be a great tool for that.

Bring on the future! It is being invented today. Keep trying new things and figuring out what works and what doesnt.

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