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Adobe continues to evolve its pro video ecosystem with new AI-driven tools, a redesigned mobile editing app, and a deep commitment to ethical AI development. At Adobe MAX 2025, I spoke with Meagan Keane, Director of Product Marketing for Adobeβs Pro Video software, about how these updates are shaping the future of filmmaking workflows.
Here at Adobe MAX 2025, we had the opportunity to talk to Meagan Keane and learn more about the direction Adobe is taking with its well-established Adobe Premiere Pro, alongside the introduction of a new mobile version. Meagan emphasized that AI has been part of Premiere Pro for nearly a decade, powering tools such as Auto Reframe, Auto Ducking, and Auto Color. What has changed, she explained, is the introduction of generative AI. According to Meagan, many of the current developments, like Enhanced Speech, were a direct response to users asking for the Adobe Podcast technology inside Premiere.
While some creators worry AI might replace the human touch, Meagan clarified that Adobeβs goal is to amplify creativity, not automate it. Generative features like Generative Extend are meant to fix imperfect shots or fill missing framesβtasks that support rather than replace editorial decisions. In other words, even when creators use generative tools, their personal perspective defines what makes a piece engaging.
Adobeβs new Premiere Mobile appβlaunched in late September, and according to Meagan, has already attracted over a million users. Unlike previous mobile efforts such as Premiere Rush, the app has been rebuilt from the ground up for professional use. It supports unlimited video and audio tracks, smooth performance, and features that mirror desktop Premiere Proβs design. Adobe’s goal was to help people record, edit, add captions, and publish videos directly from their phones. An Android version is in active development, with a pre-release waitlist already available. On top, projects started in Premiere Mobile can also be opened in Premiere Pro desktop, enabling cross-device workflows.
Editing directly from the cloud when connectivity allows is something that we have been asking for forever, so while Meagan declined to confirm specific plans, it seems as if this feature is just around the corner. So in summary, Frame.io remains central to Adobeβs collaborative post-production ecosystem, but future editing capabilities within the platform have not been publicly detailed.
While working on our Nikon ZR camera review, the Adobe Premiere beta version turned out to be a “lifesaver”, simply because of being able to support the camera’s new .R3D NE RAW files. This is why I was interested in learning a bit more about how Adobe is pushing different updates. Meagan highlighted Adobeβs Public Beta program as a key part of development. Features such as AI Object Mask, Vector Shape Masking, and significantly faster tracking performance are being tested there before general release. She also mentioned that Adobe updates the beta daily or every few days, though detailed change logs are primarily shared through community beta forums.
All in all, my feeling is that Adobe is walking a little bit on “thin ice” here, as while some of the tools they just introduced are very useful, it remains to be seen if those tools will only aid creators, as they intended to be, or simply make some professionals look elsewhere for a steady income.
Disclaimer: CineD was a guest of Adobe at the Adobe MAX 2025 event.
Were you following Adobe MAX 2025? If so, what are your impressions? Do you find the new Gen AI tools in Adobe Premiere Pro attractive to work with? Please share your thoughts in the comment section below.
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Johnnie Behiri is a documentary filmmaker with more than three decades behind the camera: he learned the craft in daily television news gathering, filmed for Japan's public broadcaster NHK, and spent eight years shooting and editing for BBC News. He joined cinema5D in 2011 and has co-owned and co-run CineD and MZed ever since. Johnnie writes many of CineD's camera reviews, co-hosts our weekly Focus Check podcast, and heads CineD's manufacturer relationships and product development.