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GoPro Loses $93.5 Million and Its Patent Case Against Insta360 – But Bets Everything on a 2026 Comeback

March 25th, 2026Jump to Comment Section3
GoPro Loses $93.5 Million and Its Patent Case Against Insta360 – But Bets Everything on a 2026 Comeback

GoPro’s recently published Q4 and full-year 2025 financial results tell two stories at once: a company still losing money and market share, and one making aggressive bets on a turnaround. With annual revenue down 19% to $652 million and camera sales falling to 2 million units, the numbers are sobering. But GoPro is projecting $750 to $800 million in 2026 revenue, fueled by its upcoming GP3-powered camera lineup, an AI content licensing program that has already collected over 500,000 hours of subscriber footage, and a patent ruling against Insta360 that turned out to be far less decisive than either company’s press release suggested.

GoPro’s fourth quarter revenue landed at $202 million, essentially flat year-over-year but below its own guidance range of $220 million plus or minus $5 million. Sell-through reached approximately 625,000 camera units in Q4, a 19% decline compared to the same period in 2024. For the full year, the company moved roughly 2 million cameras, down from 2.5 million the prior year, a trend that underscores the competitive pressure GoPro faces from DJI and Insta360, both of which have been aggressively expanding their product lines while GoPro was stuck on its aging GP2 processor platform. GoPro’s official FY2025 report confirms a full-year net loss of $93.48 million.

Still, there were meaningful operational improvements underneath the headline numbers. GoPro slashed operating expenses by $93 million (a 26% reduction from 2024), improved cash flow from operations by $104 million year-over-year, and reduced inventory by 35%. Adjusted EBITDA improved from a loss of $72 million in 2024 to a loss of $29 million in 2025, with Q4 itself coming in at positive $1 million. The average selling price rose to $357, an 8% increase, suggesting the company is successfully pushing toward higher-value products even as unit volumes fall.

This image was released by GoPro to promote the upcoming GP3 processor, capable of better low light shots. Image credit: GoPro

The Insta360 court battle: not quite the victory GoPro claims

During the Q4 earnings call, CEO Nicholas Woodman framed the U.S. International Trade Commission’s ruling as clear validation of GoPro’s innovation-driven business model, noting that the ITC issued exclusion and cease-and-desist orders against Insta360 and citing GoPro’s portfolio of over 1,500 U.S. patents. The company’s press materials described the outcome in unambiguous terms.

In practical terms, GoPro won on the look of its cameras but lost on the technology inside them.

The reality is considerably more nuanced, and understanding the full picture matters for anyone trying to assess the competitive dynamics of the action camera market. The ITC did uphold GoPro’s design patent for the HERO camera shape and issued a Limited Exclusion Order and Cease and Desist Order against certain Insta360 products. However, the Commission simultaneously dismissed all five of GoPro’s utility patent claims, covering stabilization technology (including the much-touted HyperSmooth), horizon leveling, distortion correction, and aspect ratio conversion. These were found to be either invalid, not infringed, or both. In practical terms, GoPro won on the look of its cameras but lost on the technology inside them.

More importantly for the competitive landscape, the ITC confirmed that Insta360’s updated product designs fall outside the scope of the design patent. The exclusion order applies only to older, discontinued Insta360 Ace series models that are no longer sold in the U.S. Insta360’s entire current lineup, including the Ace Pro 2 with its updated design, remains available without restriction. Insta360 described the outcome as a “complete victory,” and while that framing is equally selective, the practical impact on Insta360’s U.S. business appears minimal. A parallel patent lawsuit filed by GoPro in a California federal court, which was stayed pending the ITC investigation, is expected to resume.

For filmmakers and content creators, this means the competitive three-way battle between GoPro, DJI, and Insta360 will continue to be decided by product performance rather than courtroom tactics. That is, ultimately, a good outcome for anyone shopping for an action camera, 360 camera, or pocket-sized production tool. GoPro’s legal expenses have been significant enough to appear as a named line item in the company’s cost reduction forecasts for 2026 and 2027, and one has to wonder whether those resources might have been better invested in getting the GP3 to market sooner.

Insta360’s and DJI’s latest action cam models have given GoPro a lot of competition in a space that was once almost exclusively theirs. Image credit: Insta360.

What the GP3 actually promises for filmmakers

We covered the GP3 processor unveiling in detail when it was announced earlier this month. The key claims bear repeating here in the context of what Woodman told investors. The GP3 is a 5-nanometer system-on-chip replacing the GP2, which was built on a 12-nanometer process and has powered every GoPro since the HERO10 Black in 2021. That is five years on the same processor architecture, and it shows: competitors have outpaced GoPro in low-light image quality, thermal management, and battery life during that time.

Woodman claims the GP3 delivers more than twice the pixel processing power of the GP2, includes a dedicated AI neural processing unit for low-light enhancement, and has been paired with new low-light image sensors. In internal testing, GoPro says it has measured camera runtimes 40% to 90% longer than competing products, along with significantly better thermal performance. For anyone who has used a GoPro on a professional shoot and watched the overheating indicator appear mid-take, that thermal claim alone could be a game-changer.

The company’s acknowledgment that the GP2’s low-light limitations “hampered GoPro’s ability to compete” in what it estimates is a 2.0 to 2.5 million unit per year premium low-light camera segment was unusually candid for an earnings call. It is also a tacit admission that GoPro watched DJI and Insta360 eat into its core market for several years without having the silicon to respond.

Beyond action cameras: the “cinema-grade” question

What caught our attention the most, and what we discussed on Focus Check ep107, is the product language GoPro continues to use around the GP3. The company has explicitly listed its target categories as action cameras, 360 cameras, vlogging cameras, and “ultra-premium, compact cinema-grade cameras.” That last category is entirely new territory for GoPro and represents a potentially significant expansion of the company’s total addressable market.

No specific products have been named beyond the first GP3-powered cameras arriving in Q2 2026. The obvious candidate for the flagship update is a HERO14 Black to succeed the HERO13 Black, but Woodman’s repeated references to “several new cameras” and product categories beyond action cameras suggest a broader launch. GoPro holds the CineForm codec (acquired years ago), which was once a ProRes equivalent for Windows, and VP of Product Management Pablo Lema has described the GP3 as a “scalable, proprietary foundation” for both existing and future product categories.

Whether GoPro can credibly deliver a compact camera that deserves the label “cinema-grade” remains to be seen. The company has traditionally competed on ruggedness and convenience rather than outright image quality, and the gap between marketing language and real-world results in the action camera segment has been well documented on CineD. We will reserve judgment until we can put GP3-powered hardware through our tests.

AI content licensing: a new revenue stream, but watch the fine print

GoPro’s AI content licensing program, launched in Q3 2025, is a development worth watching closely for any creator invested in the GoPro ecosystem. The program allows opt-in U.S. subscribers to submit their GoPro cloud content for use in training AI models with select partners. Over 500,000 hours of footage have been submitted so far, and GoPro expects to recognize first revenue from the program in early 2026, with monetary payouts to creators following later in the year.

GoPro introduced an AI content licensing program that is supposed to give creators money to have their footage used to train AI models. Screenshot from GoPro website.

From GoPro’s perspective, this is a high-margin revenue stream that leverages an existing asset (subscriber content) with minimal incremental cost. From a creator’s perspective, the implications are more layered. The value of authentic, high-quality action and POV footage for training AI video models is genuinely significant, and the concept of revenue sharing with the creators who shot it is at least more transparent than many platforms that have quietly trained AI models on user content without consent or compensation. Whether the revenue share will be meaningful enough to fairly compensate creators remains an open question, and the broader ethical debate around using creator footage for AI training is far from settled.

GoPro is actively pursuing additional third-party licensing partnerships for 2026, suggesting the program will scale. Subscription and service revenue held flat at $106 million for the year (16% of total revenue), though subscriber count fell 7% to 2.36 million. The company expects subscription revenue to grow about 10% in 2026 through higher per-user revenue, even as the subscriber base continues to shrink to an estimated 2.2 million. Whether AI licensing revenue becomes a meaningful pillar or remains a side initiative will depend on how aggressively GoPro scales the program and how creators respond.

Leadership changes and 2026 outlook

GoPro announced that Brian McGee, currently CFO and COO, has been promoted to President and COO (effective March 17, 2026), while Brian Tratt, a 13-year veteran of the finance team, steps into the CFO role. The company also secured $25 million of a $50 million financing facility and expects to end 2026 with approximately $50 million in cash, along with $35 million available under its asset-based lending facility and $25 million from the new financing agreement.

For 2026, GoPro projects revenue of $750 million to $800 million, representing nearly 20% growth at the midpoint. Operating expenses are targeted at $220 million to $230 million, down from $261 million in 2025, with further reductions to $200 to $210 million planned for 2027. Adjusted EBITDA is expected to improve to $10 to $20 million, swinging from a $29 million loss in 2025. The company flagged rising memory costs (both DRAM and NAND) as a headwind, expecting approximately 500 basis points of gross margin compression. Ongoing tariff uncertainty, consumer confidence, and competitive dynamics remain additional risk factors.

Beyond cameras, GoPro continues to develop a tech-enabled motorcycle helmet in partnership with Italian brand AGV, with public teasers expected in the near future. The ASUS ProArt GoPro Edition laptop, launched at CES 2026, integrates GoPro cloud and 360 video workflows into a portable editing platform. And 2025 saw the MAX2 8K 360 camera, LIT HERO, and Fluid Pro AI gimbal expand the product ecosystem, though the MAX2 arrived late to a market that Insta360 had already claimed with the X5.

No margin for error

GoPro has been a fixture on professional productions for well over a decade, whether as a crash cam, POV rig, or B-camera in environments too harsh for larger equipment. The HERO12 Black introduced GP-Log and 10-bit recording, and the HERO13 pushed burst slow-motion to 400fps, but the underlying GP2 platform was showing its age. DJI’s Osmo Action series and Insta360’s Ace Pro line have steadily eroded GoPro’s once-dominant position, particularly for creators who need reliable low-light footage and longer recording times without thermal throttling.

If the GP3 delivers even a fraction of what GoPro is promising, it could fundamentally change the value proposition for professional use. A compact camera with genuinely improved low-light performance, cinema-grade image processing, and thermal characteristics that allow extended recording would be relevant far beyond the action sports market. But GoPro’s track record on product timelines has been uneven; the MAX2 arrived late, and the GP2 platform overstayed its welcome by at least two product generations. The company has been here before, promising that the next product cycle will change everything.

What is different this time is that GoPro appears to have run out of runway for incremental updates. With its stock having lost roughly 93% of its value over five years, annual revenue declining for several consecutive years, and a patent strategy that failed to meaningfully slow down its closest competitor, the GP3 camera launches in Q2 are not just a product refresh. They are the company’s most consequential bet in years.

Are you still using GoPro cameras on professional productions, or have you switched to DJI or Insta360? Does the GP3’s promise of low-light performance and thermal improvements make you reconsider? And what do you think about GoPro monetizing subscriber footage for AI training? Don’t hesitate to let us know in the comments below!

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